The Rules

The main points are outlined below to act as a handy guide until you get used to how things works.


  • Each league will have their own Commissioner - or 'League Commish' as it's more affectionately known.
  • The Commissioner must be an active manager in the league but there can only be one per league.
  • It will be left to the discretion of the managers of each league to assign a Commissioner. However this role will default to the person that created the league.
  • The League Commish will be responsible for approving all transfer trades between teams. They will need to keep an eager eye out for any suspicious unsporting behaviour in the transfer market. They will also have the final say in settling any disputes that may arise.
  • In addition the League Commissioner will be responsible for enforcing the rules of the Unique 11 outlined here and ensuring all managers adhere to them.
  • This is an important role and as such the League Commissioner will have direct access to the Head Comminsioner of Unique 11 if any tricky situations need resolving.

Drafting a Team

  • Draft picks will take place on Draft Day - a date set by the League Commish.
  • A draft can be automatic or manual but both take place online. An automatic draft will give preference to players on your auto-pick shortlist before randomly drafting players. A manual draft will require each manager to make their individual draft picks.
  • An offline draft is a popular choice. You can enjoy your Draft Day in your own unique way and let the League Commish enter Unique 11 picks online at a later date.
  • Unique 11 will consist of 15 rounds - one for each player in your squad.
  • Each manager in your league will be allocated a draft order for each of the 15 rounds. Draft orders can be allocated randomly or as a snake draft - this will be decided by the League Commish.
  • There is no time limit on a draft pick but the League Commish can force a draft pick if a manager is deemed to be taking too long.
  • Managers can only select players from the current list of players provided. Players 'rumoured to be signed' or 'awaiting medicals' cannot be drafted.
  • Any players not picked during Draft Day will be placed into an undrafted pool of players where they can be transfered into teams at a later date.
  • Any new players signed by a Premier League club after your draft has taken place will be placed into the undrafted pool of players ("Free Agent pool") on a weekly basis and become available for Transfer at the beginning of the next gameweek.

Your Squad

  • Your squad, whether it's good or bad will have been originally picked at Unique 11.
  • Squads will consist of 15 players. There are no restrictions on the number of players from a single Premier League club or the amount of players for a particular position.
  • However your squad must contain TWO Goalkeepers and be able to field a legal formation from those outlined below:
    • 3-4-3
    • 3-5-2
    • 4-3-3
    • 4-4-2
    • 4-5-1
    • 5-3-2
    • 5-4-1
  • Each gameweek teams must submit their starting lineup before the gameweek deadline passes.
  • Game-points will only be scored by your starting lineup - substitutions are not permitted. So choose your team carefully.
  • A captain and vice captain should be appointed from the starting lineup. This can be changed between each gameweek.
  • The captain's game-points will be doubled but in the case whereby the captain plays 0 minutes in a gameweek, the vice-captain will replace the captain.
  • If both the captain and vice-captain play 0 minutes in a gameweek, then no player's game-points will be doubled.

League Format

  • Playing against friends is the heart and soul of the game. Once you create a league you will be provided with a unique code to allow your friends to join.
  • Team numbers in a league must enable fixtures to coincide with the regular Premier League season. Therefore a league can consist of 2, 4, 8, 10, 12 or 16 teams. We recommend that leagues of 8 or 16 teams will work best in this format.
  • A full set of head-to-head fixtures are generated to coincide with the entire Premier League season. Once these fixtures are generated the league is locked and teams will not be able to join or leave.
  • Unique 11 season will consist of 38 gameweeks broken down into the Regular Season and the Playoffs. The duration of each will be dependent on the league size.
  • During the Regular Season every team will play a head-to-head match each gameweek. The match result is based on the gameweek game-points of each team minus any transfer points spent preparing for the gameweek.
  • After the Regular Season ends the league is split in two and the format changes to straight knockout Playoffs. The top half of the league will compete in for the winner's trophy and the bottom half will battle it out to avoid the dreaded loser's title.
  • To reward the performance of teams during the Regular Season, the playoffs will be seeded. For example: 1st v 8th, 2nd v 7th and conversely 9th v 16th, 10th v 15th etc.
  • The league is based on the classic scoring system of 3 points awarded for a win, 1 for a draw and 0 for a loss.
  • In the event of 2 or more teams being level on league points, the team with the greater game-points scored will be positioned higher.
  • In the unlikely event that league points and game-points scored fails to seperate 2 or more teams, the team with the most game-points conceded will be positioned higher.

Cup Competition

  • Throughout the season a Cup competition will take place with the final being held on gameweek 32 (before the League play-offs start). Where possible, Cup matches will be played alongside league fixtures meaning you will play TWO matches in some gameweeks.
  • In leagues with either 4, 8 or 16 teams, every team will qualify for the first round of the Cup competition.
  • In leagues with either 10 or 12 teams, only the top 8 teams (according to league position at the point of the first Cup match) will qualify for the first round of the Cup competition.
  • Teams will compete in a straight head-to-head knockout format. The winner of each round (the team with the highest gameweek game-points minus any transfer points), will progress to the next round of the Cup and the losers will go out! This process continues until GW32 when the two remaining teams contest the Cup final.
  • If a Cup match is drawn, then the captains' doubled points will be halved to determine a winner. If the teams can still not be separated, a virtual coin toss will decide the winner. However we like to integrate offline activity with the site and therefore the League Commish will have the option to select the winner based on an offline competition of their choosing (e.g. the manager who can eat the most chillis in a minute).


  • All changes to your team (starting lineup, transfers/trades and captainancy selections) must be made before the gameweek deadline in order to take effect for that gameweek's set of matches.
  • The deadline will be clearly displayed on your Dashboard and also on your Manage Team page so you really don't have any excuse for missing the deadline.
  • We will endeavour to send deadline reminders an hour before the deadline each gameweek. These reminders will be posted on our social networks.

Point Scoring

  • During the season, your Draft players will be allocated 'game-points' based on their performance in Premier League matches.
  • Once the points have been locked down, they will not be changed. We will not enter into a discussion around any of the point scoring for any individual match.
  • The allocation of game-points is explained in the scoring system.
  • A captain's game-points will be doubled but if the captain plays 0 minutes in a gameweek, the vice-captain will replace the captain.
  • If both the captain and vice-captain play 0 minutes in a gameweek, then no players' game-points will be doubled.
  • Direct assists are defined as the final, unimpeded touch before the goalscorer receives the ball.
  • Indirect assist are defined as a key contribution to a goal and can include but is not limited to: winning a penalty/free kick from which a goal is scored, a shot rebounded off the woodwork or another player, a cross deflected to the goalscorer or the final touch before an own goal is scored.
  • In the event of a penalty or free-kick, the player earning the penalty or free-kick is awarded an indirect assist if a goal is directly scored, but not if he takes it himself, in which case no assist is given.
  • An indirect assist will only be awarded to the last teammate to touch the ball prior to the goalscorer.
  • Only 1 assist can be awarded per goal. Direct and indirect assists will be mutually exclusive of each other.
  • A clean sheet is awarded for not conceding a goal whilst on the pitch and playing at least 60 minutes. If a player has been substituted when a goal is conceded this will not affect any clean sheet bonus.
  • If a player receives a red card, they will continue to be penalised for goals conceded by their team. Red card deductions include any points deducted for yellow cards.


  • If you've ended up with a complete shambles of a team after drafting your squad don't panic. You can still make changes to your team by making use of Transfers or Trades.
  • Transfers can be made from the pool of undrafted players, the Free Agent pool.
  • Transfers do not require approval from the League Commissioner but they will be notified by email of each transfer.
  • Each team can make ONE Transfer each gameweek without any point deduction. Each additional Transfer will deduct 3 game-points for that gameweek.
  • Transfers operate using a Waiver Wire bidding system. A manager must indicate their interest in signing a Free Agent by submitting a Transfer Bid. If they are the only team to indicate interest then the transfer will go ahead. However if more than one team indicates an interest then the team highest on the Waiver Wire will get priority.
  • A recurring Transfer Window will run once a day during the gameweek, starting on Tuesday morning (subject to midweek fixtures) and continues until the night before the gameweek deadline. During this time you can make transfer bids on any Free Agents.
  • The Transfer Window will close at 22.00 GMT each evening to process transfer bids. The next transfer window will re-open the following morning at 09.00 GMT.
  • If a team successfully has a transfer bid accepted, they will drop to the bottom of the Waiver Wire before their next transfer bid is processed. Successful teams will be notified by email of their new signing.
  • Teams will maintain their position on the Waiver Wire if they do not make a transfer bid or if their transfer bid is unsuccessful.
  • The order for the Waiver Wire will initially be set to the reverse of the first round draft order. However League Commissioners are free to change this order should they determine a alternative method.
  • Draft Day will typically take place before the close of the Premier League transfer window. Any new arrivals to the Premier League will be added to the Free Agent pool on a gameweekly basis and become available for Transfer at the beginning of the next gameweek.
  • During the January transfer window new arrivals to the Premier League will be added to the Free Agent pool on a weekly basis and become available for Transfer at the beginning of the next gameweek.
  • The first Transfer Window will open after GW1 - giving you sufficient time to fully appreciate the team you drafted.


  • Managers can also Trade players between other teams in their league without any game-point penalty.
  • Once a trade is requested the corresponding manager will be notified by email. The manager can then decide whether to accept or decline the Trade offer.
  • Once both teams have accepted the terms of the Trade offer, it is sent to the League Commissioner for final approval. Commissioner approval is not based on whether the trade is 'fair' or provides 'good business' but rather to ensure the Trade is not detrimental to the league or other teams within the league.
  • There are no restrictions on the conditions of a Trade but it is encouraged that all teams ensure the Trade is above board and not made to the detriment of the integrity of their league.
  • In order to prevent team collaboration, loan Trades between teams are not permitted at any stage during the season.


  • Unique 11 will endeavor to supply periodic prizes to top point scorers. The prize awarded will be determined and issued by our sponsors.
  • In the interest of fairness, the overall weekly top point scorer from each of the different league sizes (8, 12, 14 and 16 teams) will be entered into a draw to determine who will win the prize. If two or more teams have the same amount of points they will each be entered into the prize draw.
  • Winners will be notified of their success by email and the winners' names will be published on Unique 11's social networks.
  • Unique 11 reserves the right to alter and amend the prizes where circumstances beyond its reasonable control require it to do so.
  • Prizes are not transferable and are non-exchangeable and no cash alternative will be offered in any circumstances.

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Imagine the perfect mix of Fantasy Football and Football Manager and you've got Unique 11. The newest and most addictive way to follow the new Premier League season.

If you're bored of the same old Fantasy League format and fancy a new challenge then Unique 11 is for you! But be warned, it is not easy. It requires good strategic thinking, an eye for spotting unknown talent and a bit of luck.

Sound good? Then why not Register - it's completely FREE.